Alex Eisenhart
  • Writing

Writing

Essays on engineering leadership — the stuff most playbooks skip over.

  • Jul 15, 2026 Mario AI Series

    AI Super Mario World Part 2: Taking control and episode loops

    Part 2 of 8: inject controller inputs from Lua, save and restore game state, and build the episode loop that all training will run through.

  • Jun 8, 2026 Mario AI Series

    AI Super Mario World Part 1: Read WRAM and Draw a HUD

    Set up BizHawk, read Mario's position from WRAM, and render a live HUD that updates every frame.

© 2026 Alex Eisenhart