Alex Eisenhart
Engineering leader writing about building teams, shipping software, and the side projects I'm working on.
Latest post
In Part 1 we read Mario's position from memory and drew a HUD overlay. Now we're going to make Lua press buttons, save the game state, and run Mario through the level automatically.
Set up BizHawk, read Mario's position from WRAM, and render a live HUD that updates every frame.